Unity’s new GPU resident drawer and GPU occlusion culling systems optimize rendering performance for larger worlds, while spatial-temporal post-processing (STP) enhances visual quality and runtime performance across platforms.
google.com, pub-8612160310098011, DIRECT, f08c47fec0942fa0
Unity’s new GPU resident drawer and GPU occlusion culling systems optimize rendering performance for larger worlds, while spatial-temporal post-processing (STP) enhances visual quality and runtime performance across platforms.